Worloxy

Gear Raid

Solo farming mode with 18 stages per variant. Each Gear Raid variant has a distinct enemy composition requiring a different hero strategy. Clearing Stage 18 of all three variants is required to unlock the Gear Dungeon and Malrik's Halls of Illusion endgame modes.

Sub-Modes

Gear Raid I

Features heavily armoured enemies in large numbers. AoE Mages are essential to break through defences. Later stages include Lord Kukulkan, who can heal enemies — bring anti-heal abilities.

Gear Raid II

Requires a balanced frontline of Defenders and Healers to sustain through damage. Later stages may call for a deploy-and-retreat strategy with specific heroes.

Gear Raid III

The third variant with its own unique enemy composition and stage-specific mechanics. Completing all 18 stages alongside Raids I and II unlocks endgame content.

Tips & Strategy

Focus on clearing all three raids to Stage 18 as your medium-term progression goal — the Gear Dungeon and Halls of Illusion locked behind them are the primary sources of endgame gear. Sweep completed stages daily for passive gear income.