Gear Raid
Solo farming mode with 18 stages per variant. Each Gear Raid variant has a distinct enemy composition requiring a different hero strategy. Clearing Stage 18 of all three variants is required to unlock the Gear Dungeon and Malrik's Halls of Illusion endgame modes.
Sub-Modes
Gear Raid I
Features heavily armoured enemies in large numbers. AoE Mages are essential to break through defences. Later stages include Lord Kukulkan, who can heal enemies — bring anti-heal abilities.
Gear Raid II
Requires a balanced frontline of Defenders and Healers to sustain through damage. Later stages may call for a deploy-and-retreat strategy with specific heroes.
Gear Raid III
The third variant with its own unique enemy composition and stage-specific mechanics. Completing all 18 stages alongside Raids I and II unlocks endgame content.